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Exalted 2nd edition dragon blooded pdf
Exalted 2nd edition dragon blooded pdf












exalted 2nd edition dragon blooded pdf

If the Anima Charm has a cost in motes to activate, it MUST be spent from the character’s Peripheral Essence pool. When purchased, each anima Charm reduces the character Personal Essence pool by one permanently and increases the character’s Peripheral Essence pool by one permanently (in effect on Personal Essence mote becomes one Peripheral Essence mote). The downside of Anima Charms is that they render the Dragonblooded more inhuman. Think of them as similar to mutations, but these mutations improve the Exalt’s anima rather than his body. These Charms permanently enhance the Exalt’s abilities, granting him new techniques he can use by manipulating his anima.

exalted 2nd edition dragon blooded pdf

In effect they render the Dragonblooded more like their patrons, allowing them to generate elemental energy from their very souls. Unless otherwise noted in the Charm’s text, the Exalt may only learn the version attuned to their element.Īnima – Charms with this keyword represent a process of refining and developing the Exalt’s elemental anima. The effects of such Charms vary based on what Aspect the Exalt was born as, as described in the text. Eclipse and Moonshadow Exalted may learn such Charms but do not gain the improved benefits when using it with multiple Dragonblooded (their animas do not naturally attune in the same manner).Įlemental – Charms with this keyword are tied more intimately to the five elements than normal. To use a Charm cooperatively, all the participating Dragonblooded must know the Charm in question and must activate it at the same time (on the same tick in combat).

exalted 2nd edition dragon blooded pdf

Originally the Dragonblooded were the foot soldiers of the Gods, and their Charm design revolves around them cooperating with each other towards a common goal. Rather than repeating those rules, the system of keywords allows the Charm to be shorthanded.Ĭooperative – Many of the Dragonblooded’s most important Charms are designed to be used in groups. Some Dragonblooded Charms require special rules. However, see the Anima keyword below for a refinement of this idea. Wood – Archery, Awareness, Medicine, Ride, Survivalĭragonblooded do not, unless noted in the Charm description, get to activate Reflexive Charms without it counting as their Charm activation for their action. Water – Bureaucracy, Investigation, Larceny, Martial Arts, Sail After spending the Willpower, the character can use such Charms freely for the rest of the scene.Īdditionally, the Abilities within the Aspects have been reorganized as follows:Īir – Athletics, Linguistics, Lore, Stealth, ThrownĮarth – Craft, Integrity, Melee, Performance, Resistanceįire – Dodge, Occult, Presence, Socialize, War It cost one Willpower to attune an anima for one scene, which must be paid reflexively the first time the character uses an out-of-Aspect Charm. Any other being (including out-of-aspect Dragonblooded, Eclipse and Moonshadow Exalted) must first forcibly attune their anima to the element by an act of will. Dragonblooded of the appropriate Aspect can use the Charm without penalty. Any Charm that is developed from one of these Abilities is considered Aspected to that element. Each Dragonblooded Aspect has five Abilities it naturally favours.

exalted 2nd edition dragon blooded pdf

Certain Charms only apply if a Dragonblooded has a specialty in a certain area – temporary specialties count when determining if the character can use that Charm.Īll Dragonblooded Charms come easier to some Aspects then others. Specialties granted by Dragonblooded Charms DO increase their dice-adder limits. Charms which grant these Specialty dice allow the character to have any number of Specialties for one Ability, however the rule that no more than three dice may be applied as a bonus from Specialties still applies. This limit increases by the Exalt’s Specialty dice if that Specialty applies.Ī large number of Dragonblooded Charms grant temporary Specialties for any number of Abilities. Dragonblooded may add no more than their Ability rating in dice. Dragonblooded Charms are weaker than most Celestial Charms when it comes to internal effects such as adding dice.














Exalted 2nd edition dragon blooded pdf